// super lol
#include "Color.h"
#include "SDL_opengl.h"


Color::Color(ui8 R, ui8 G, ui8 B, ui8 A)
:r(R),g(G),b(B),a(A)
{}

void Color::random()
{
	r = rand();
	g = rand();
	b = rand();
	a = 127;
}

void Color::glColor() const{
	glColor4ub(r,g,b,a);
}

Color::~Color() {
}

